Wednesday 16 November 2011

About the Glint 3d Engine

Introduction

The Glint 3d Engine helps create stunning software applications ranging from simple console applications to full 3D simulations.
The Glint 3d Engine is a Lua based script interpreter (like Python and Java) that's dynamically extensible using Lua modules. It requires no compilation or installation and works straight out of the box. Run the application from hard-disk, CD, USB or across a network... easy.
The Glint 3d Engine is available as a standalone application or as C++ source code for Microsoft's MSVC++ 2008+ and Apple Mac's XCode.

Please note that this project has been shelved indefinitely. The Glint 3D binaries are still available to download, and we maintain all the source code should we wish to revisit this project at a later date. If you're interested in trying our the Lua programming language in a 3D environment, then feel free to download the binaries and play with the Glint 3D Engine. It's a fun, flexible and powerful programming language.

Features at a glance

Any task - Any time

20+ well documented interfaces are all accessible from lua script-code to achieve any software task.
The comprehensive programmer's reference is easy to navigate with full documentation for all the G3E interfaces.
Everything you need to build your software is included.

Fast Development

No software compilers are required! No installation is required! Have less hassles and save more time.
G3E code changes don't need to be compiled, so your changes can be tested immediately. And the G3E runs from hard-disk, CD, USB or from a network.
The G3E is cross-platform, with versions for Win XP, Vista, 7 and Mac OSX.

Flexible Licensing

Stop paying high prices for stuff that you'll never use!
The G3E has simple licensing and purchasing. And best of all, you can use it for free with no time limitations or obligation.
So it's the right price for you, whether you're a student, contractor or company.

Easy Deployment

Small file-size with no installation required. And a script compiler protects your IP.
The G3E is only 2Mb in size (compressed) so it's easy to download or include on hard media. Distribute the G3E with your products for easy publishing to third-parties.
A script compiler is available for licensed developers. Convert scripts into byte-code to protect your IP and improve load times.

Dedicated Team

Capricorn 76 Pty. Ltd has been creating software since 2003. We're here to stay!
At Capricorn 76, we all have the same goal in mind. "Create top-quality products we're proud to offer to customers". We've partnered with other like-minded companies and individuals to continue this mission. Our team are dedicated, professional and have lots of experience.

Extensible via Plugins

Plugins extend the G3E functionality.
The G3E has 10+ dynamic plugins including Qt user-interfaces, ADO databasing, networking, HTTP/FTP/SMTP interfacing, COM automation, multi-threading, cryptography and much more (for G3E licensees only). Further extend the G3E by making your own dynamic plugins to achieve any software development task (for G3E C++ source code licensees only).

Royalty Free Licensing

Our licenses are 100% royalty free.
You're free to create and sell as many G3E based products as you like withour ever having to pay us royalties.

Personal Support

Talk directly with the experts.
We provide technical support to G3E licensees.
We follow the 'You support us, we support you' doctrine to help tailor our support giving you the best service possible.

Examples & Tutorials

Plenty of documentation and examples.
There's plenty of comprehensive tutorials and on our website and example code.

2D/3D Graphics

Use DirectX and OpenGL hardware acceleration or software drivers.
The optimised graphics engine is integrated with the physics and sound to create stunning 3D worlds.
Based on the Irrlicht graphics engine, the G3E has been extended to provide extra functionality.

Shaders

Use High-Level shaders to extend the G3E.
High-Level vertex and pixel shaders can be applied using the DirectX HLSL or OpenGL GLSL languages.

Lighting & Shadows

Add extra realism to your 3D worlds with realtime shadows and baked lightmaps.
Apply dynamic lighting to your 3D worlds with point, spot, and directional lights. Baked vertex lighting and lightmaps add realism to your 3D worlds.

Physics

Bring your simulations to life with real physics.
Use forces (eg. gravity) and torques on your world entities. The physics engine automatically updates the graphics and sound in your 3D worlds. The G3E uses the Bullet physics library, including rigid and soft body physics simulation.

2D/3D Sound

Mix streamed music and 3D sound effects with EFX reverb effects and filters.
Add music and sound fx using OpenAL hardware acceleration, or software drivers. The sound engine is integrated with the graphics and physics components.

User Interfaces

Manage GUI controls like menus, buttons, lists, combo boxes etc.
Create user interfaces using the gui-editor (for G3E licensees only) or directly from your script code.
Extend your guis with skins to change their look and feel.

Scripting

The G3E is built with scripting at its core.
The Lua scripting language supports all standard programming concepts plus classes, polymorphism, and other useful software engineering paradigms.

Supported 3D Model Formats

We recommend Irrlicht Mesh (.irrmesh) and use it for all our static modelling. We use DirectX (.x) or Blitz3d (.b3d) for skeletal animations.
Irrlicht mesh (.irrmesh), 3D Studio (.3ds), Blitz Basic (.b3d), Cartography shop 4 (.csm), Collada (.dae, .xml), Delgine DeleD (.dmf), DirectX (.x), Maya (.obj), Milkshape (.ms3d), My3D (.my3d), OCT (.oct), OGRE Meshes (.mesh), Pulsar LMTools (.lmts), Quake 3 levels (.bsp), Quake 2 models (.md2)

Supported Image Formats

Bitmap (.bmp), Jpeg (.jpg), Targa (.tga), Zsoft Paintbrush (.pcx), Portable Network Graphics (.png), Adobe Photoshop (.psd)

Supported Sound Formats

RIFF wave (.wav), Ogg Vorbis (.ogg)

Getting the software

  • Visit our G3E download pages to get your free copy of the Glint 3d Engine. There's no obligation to buy and you can use it for as long as you like.

Getting the C++ source code

Do you want full control over your source code? Or do you need to modify our libraries to suit your specific project? Then Contact us for a quote to purchase the Glint 3d Engine C++ source code for Microsoft's MSVC 2008+ and Apple Mac's XCodedevelopment environments. Note that this option is for companies and organisations with larger budgets because of the higher costs involved.

Redistribution

Just include the Glint 3d Engine in your application folders before publishing to third-parties. Our royalty-free licensing agreement means that after purchasing your original Glint 3d Engine License, you can redistribute the software to third-parties without paying us any fees.

Developer Tools

The G3E Developer Tools include 3D-modeller exporters, gui editors, script compilers and dynamic plugins. The tools are a must-have for dedicated G3E developers and come with the G3E download.

Monday 10 October 2011

Glint 3d Engine: Windows Version


  • The G3E:Windows version comes as a zip-file including the glint3d.exe executable and supporting files.
  • It runs on Windows XP SP3, Vista and Windows 7.
  • The G3E:Windows requires no installation. Just unzip and run.
  • It can be run from hard disk or from media sources like CDs & USBs making testing and distribution a breeze.
  • Cross-platform application development is simple because the G3E:Windows G3E:MacOSX versions both process the same Lua scripts.

Glint 3d Engine: Mac OSX Version


  • The G3E:MacOSX version comes as a zip-file including the glint3d.app Mac bundle and supporting files.
  • It runs on Mac OSX i386, x86_64.
  • The G3E:MacOSX requires no installation. Just unzip and run.
  • It can be run from hard disk or from media sources like CDs & USBs making testing and distribution a breeze.
  • Cross-platform application development is simple because the G3E:Windows G3E:MacOSX versions both process the same Lua scripts.

The Glint 3d License Agreement


By downloading, installing the Product, or executing the Product applications, the individual or organisation accessing the Product ("Licensee") is consenting to be bound by and become a party to this Agreement.

The use of this Product is governed by this license agreement ("Agreement").

Copyrights

© Capricorn 76 Pty. Ltd. 2011
The copyright in this document is vested in Capricorn 76 Pty. Ltd. The document must not be reproduced in whole or part, or stored in a retrieval system, or transmitted in any form or by any means electronic, mechanical, photocopying or otherwise without the prior, express written permission of Capricorn 76 Pty. Ltd. The document, or its contents, either in whole or in part, must not be communicated to the press or any person not expressly authorized, in writing, by Capricorn 76 Pty. Ltd., to receive it.

Definitions

  1. ACN means Australian Company Number
  2. Associate has the meaning given to that term in the Corporations Act 2001.
  3. Background IP means all intellectual property that is not Licensor IP or Foreground IP.
  4. Change in Control of the Licensee means that after the date of this Agreement:
    1. a Competitor, either alone or together with any Associate (as defined in the Corporations Law) of that person, becomes entitled to more than 5% of the issued voting shares of the Licensee or any of its Related Bodies Corporate;
    2. the Licensee or any of its Related Bodies Corporate, either along or together with any Associate of that person, becomes entitled to more than 5% of the issued voting shares of a Competitor;
    3. any other person, either along or together with an Associate of that person, becomes entitled to more than 15% person of the issued voting shares of the Supplier or any of its Related Bodies Corporate;
    4. a Competitor appoints a member of the board of directors of the Licensee or any of its Related Bodies Corporate to its board of directors; or
    5. the Licensee or any of its Related Bodies Corporate appoints a member of the board of directors of a Competitor to its board of directors.
  5. Competitor means any entity that creates, provides, produces, distributes, uses or licenses a product that competes with the Software
  6. Confidential Information of a party:
    1. means all information of whatever description, whether in permanently recorded form or not and whether or not belonging to a third party, which is by its nature confidential or which the Party identifies as confidential to itself;
    2. does not include information to the extent that information is:
    3. independently created or rightfully known by, or in the possession or control of, the other Party and not subject to an obligation of confidentiality on the other Party;
    4. in the public domain (otherwise than as a result of a breach of this Agreement); or
    5. required to be disclosed by law
  7. Foreground IP means the IPR in the Licensee Product created by the Licensee through the use of the Software under this Agreement
  8. Immediately Available Funds means:
    1. cash;
    2. bank cheque;
    3. telegraphic or other electronic means of transfer of cleared funds into a bank account nominated in advance by the payee
  9. Infringement includes (without limitation) unauthorized acts which would, but for the operation of the current applicable version of section 163 of the Patents Act 1990, section 40A of the Designs Act 1906, Section 183 of theCopyright Act 1968 and Section 25 of the Circuit Layouts Act 1989 or any sections that replace those sections from time to time), constitute an infringement
  10. Intellectual Property Rights or IPR includes both in Australia and throughout the world and for the duration of the rights:
    1. any patents, utility models, copyrights, registered or unregistered trade marks or service marks, trade names, brand names, indications of source or appellations of origin, eligible layout rights, plant variety rights, registered designs and commercial names and designations;
    2. any invention, discovery, trade secret, know‑how, computer software and confidential, scientific, technical and product information;
    3. any other rights resulting from intellectual activity in the industrial, scientific, literary and artistic fields whether industrial, commercial, agricultural or extractive and whether dealing with manufactured or natural products including moral rights; and
    4. any letters patent, deed of grant, certificate or document of title for any thing referred to the preceding clauses of this definition and any medium in which any thing referred to in those paragraphs is stored or embodied; and
    5. any application or right to apply for registration of any rights refereed to in the preceding clauses of this definition
  11. Licensor means Capricorn 76 Pty. Ltd. (A.C.N. 102 409 932)
  12. Licensee means the primary individual or organisation accessing the Product.
  13. Third Party/3rd Party means any individual or organisation accessing the Product to execute software created by the Licensee
  14. Licence Fee means the Immediately Available Funds required to License the Product over the term of this License
  15. License Product means any product, and any updates or revisions thereof, that uses or includes the Product in accordance with this License Agreement
  16. Licensor IP means all IPR owned by the Licensor prior to the date of this Agreement including without limitation the Licensor’s IPR in the Software and Source Code
  17. Personnel of a party means that party’s employees, agents and contractors
  18. Related Body Corporate has the meaning given to that term in the Corporations Act 2001
  19. Software/Product/Software Product means the Glint 3d Engine application and supporting files and any updates and revisions thereof
  20. Source Code means the source code of the Product, programmer notes, flow charges and all other information, software and documentation necessary to understand the program logic of the Product, together with a copy of and licence to use the tools and libraries required to recompile the source code and full written details of the development environment to enable the Licensee to replicate that environment

Recitals

  1. The Licensor is the owner of the Product and the Intellectual Property Rights subsisting in the Product.
  2. The Licensee wishes to licence the Product from the Licensor on the terms and conditions set out in this Agreement.
  3. The Licensor has agreed to licence the Product and the Licensee has agreed to accept such licence on the terms and conditions set out in this Agreement.

    Grant of License

    Overview

    Subject to the restrictions below, with effect from the payment of the Licence Fee, the Licensor grants to the Licensee a non exclusive, non transferable licence in perpetuity (subject to termination clause defined below) to use the Product for the purpose of making the Licensee Product.

    Agreement Execution

    This Agreement is executed and in effect after the Licensee has made payment of the Licence Fee and accessed the Product by starting any of the Product's application executable(s) at least once.

    Licensing fee

    The Licensee fee is $50AUD (as of 1st Oct 2011). Once payment of the license fee has been completed, Capricorn 76 will deliver the Licensee an individualised registration code for the Glint 3d Engine.

    Allowances

    Without limiting the scope of the Overview, the Licensee may:
    1. copy the Product application and supporting files;
    2. use the Product application and supporting files;
    3. use the documentation supplied by the Licensor Product application and supporting files;
    4. on-sell, distribute, release, publish, transmit and profit from the Licensee Product

      Restrictions

      The Licensee may not:

        1. modify the Product;
        2. on-sell, distribute, release, publish, transmit, transfer or assign its rights and obligations under this Agreement;
        3. on-sell, distribute, release, publish, transmit or profit from any Licensee Product that directly competes with the Product or claims to be any form of “scriptable engine’ or use any Product logos, on any computer operating system without the consent of the Licensor which may be withheld at the absolute discretion of the Licensor;
        4. create any derivative works of the Product, including but not limited to translations, localizations, starter kits, technology add-ons, or application making software without the written permission from the Licensor;
        5. reverse engineer, or otherwise attempt to derive the algorithms for the Product;
        6. encumber, sell, rent, lease, sublicense, or otherwise transfer rights in the Product; or
        7. remove or alter any trademark, logo, copyright or other proprietary notices, legends,
        8. symbols or labels in the Product
        License Details

        Intellectual Property Ownership

        This agreement does not transfer ownership or IPR subsisting in the Product to the Licensee

        Software Support

        1. The Licensor will publish the latest release of the Product on this website, which shall be made available to the Licensee provided that it has paid the Licence Fee.
        2. Updates to the Product include but are not limited to bug-fixes, upgrades, extensions and documentation
        Working Together
        Each party will:
        1. act reasonably and in good faith with respect to matters that relate to this Agreement; and
        2. perform its obligations and responsibilities by the dates specified in this Agreement.
        3. The parties will each utilise such Personnel as are necessary to enable them to fulfil their respective obligations under this Agreement. Each party will ensure that the Personnel which it utilises pursuant to this clause have the requisite skills and experience.

        Software Messages

        The Licensee shall accept Licensor printed text messages, if any, in the main application console window, comprising of:
        1. Product information, including but not limited to, version number, build date, and website address
        2. the Licensee information, including but not limited to, application name, version number, website address and support email address

        Logos

        The Licensee shall accept Licensor branding, if any, in the main application window, comprising of:
        1. Product logo(s)
        2. Product icon(s)

        Intellectual Property

        Identification of IP

        Any pre-existing Background IP, brought prior to this Agreement execution date, shall be expressly identified to all parties and remains the sole property of the owner.

        Background IP

        Ownership of Background IP will remain vested in the owner, or other third party, as the case may be. This may include examples and supplementary data, tutorials, online articles and other online content.

        Licensor IP

        The Product and any IPR subsisting in the Product, remains the sole property of the Licensor unless stated otherwise.

        Foreground IP Rights

        All Foreground IP created after this Agreement execution date vests in the Licensee immediately upon its creation.

        Third Party IPR

        Part of the Product is based on third party software or derivations thereof. The Licensor acknowledges the IPR of all third party libraries in the documentation supplied with the Product.

        IPR Infringement

        Infringement of Third Party IPR

        The Licensee shall indemnify, and keep indemnified, the Licensor, and any person acting on its behalf, against any and all liability, loss, damage, costs (including the cost of any settlement and legal costs and expenses on a solicitor/client basis), compensation, or expense whatsoever incurred by them, arising out of any action, claim or proceeding brought by a third party (either within or outside Australia) in respect of:
        1. an infringement or alleged infringement of that third party’s IPR arising from the Licensee’s use of the Product and/or Source Code or through the exploitation or otherwise of the Licensee’s Product; or
        2. breach or alleged breach of a duty of confidentiality owed to that third party, where the breach is caused by an act or omission on the part of the Licensee or its officers, employees, agents or subcontractors (whether or not such act or omission constitutes a breach of this Agreement

          Infringement of Licensee IPR

          1. The Licensee must notify the Licensor immediately after the Licensee becomes aware of any Infringement or potential Infringement by a third party of the Licensee’s IPR subsisting in the Product and/or Source Code
          2. The Licensee must provide, at the Licensor’s cost, all assistance reasonably requested by the Licensor relating to any proceedings the Licensee may institute to preserve its IPR (“Proceedings”).
          3. The Licensee must not otherwise infringe on the Licensor’s IPR.
          4. The Licensor will have sole conduct and control of any Proceedings against the third party, and of any resulting settlement negotiations, but must promptly notify the Licensee of the status of the Proceedings when requested.

          Confidentiality

          Each party (Recipient) must in relation to the Confidential Information of the other party (Discloser):
          1. keep it confidential;
          2. use it only as permitted under this Agreement and only disclose it to employees, contractors and agents with the express written consent of the Discloser;
          3. not copy it or any part of it that is in material form other than as strictly necessary and must mark any such copy ‘Confidential ‑ (Discloser)’; and
          4. promptly comply with any request by the Discloser to return or destroy any or all copies of Confidential Information unless required by law to be retained.

          The Recipient must:
          1. implement security  practices against unauthorised copying, use and disclosure (whether that disclosure is oral, in writing or in any other form); and
          2. not permit the transmission of the Discloser’s Confidential Information by electronic communications including facsimile and by electronic mail to any person without the Licensor’s consent.
          3. immediately notify the Discloser if the Recipient becomes aware of any:
          4. unauthorised copying, use or disclosure in any form; or
          5. disclosure required by law

          Warranties and Exclusions

          1. The Licensor does not give any warranties as to the merchantability, fitness for a particular purpose of the Product and/or Source Code or non infringement of third party IPR.
          2. The Licensor warrants that it has the right to grant all licences contemplated by this Agreement.
          3. Each party excludes all terms, conditions and warranties implied by custom, the general law or statute except any warranties that cannot be excluded by law (Non-Excludable Warranty).
          4. A party’s liability to the other party for breach of any Non-Excludable Warranty is limited, at the first party’s option, to (for services):
            1. providing those services again; or
            2. paying the cost of having those services provided again;
          5. A party’s liability to the other party for breach of any Non-Excludable Warranty is limited, at the first party’s option, to (for goods):
            1. replacing the goods that breach the warranty;
            2. paying the cost of replacing the goods that breach the warranty.
          6. The entire risk as to the quality and performance of the Product and/or Source Code is the responsibility of the Licensee.
          7. The Licensee assumes the entire cost of any service and repair of the Product and Source Code used under this Agreement

          Limitation of Liability

          1. To the extent permitted by law, the Licensor’s liability under this Agreement is limited to an amount equal to the Licence Fee.
          2. To the extent permitted by law. the Licensor’s liability to the Licensee excludes consequential loss in connection with this Agreement, where consequential loss means any loss of profit, loss of income, loss of opportunity, business interruption, data, goodwill or other pecuniary loss of the Licensee; and includes any loss or damage suffered or incurred by the Licensee in relation to a third party claim

          End of Agreement

          Either party may end this Agreement immediately by giving notice to the other party if that other party:
          1. breaches any provision of this Agreement and fails to remedy the breach within 30 days after receiving notice requiring it to do so; or
          2. breaches a material provision of this Agreement where that breach is not capable of remedy.

          A party may end this Agreement immediately by giving notice to the other party if any of the following events happen to that other party:
          1. there is a Change in Control of that other party;
          2. there is a change in the direct or indirect beneficial ownership or control of the party which would affect its ability to comply with its obligations under this Agreement;
          3. it disposes of the whole or any part of its assets, operations or business other than in the ordinary course of business;
          4. it ceases to carry on business;
          5. it ceases to be able to pay its debts as they become due;
          6. any step is taken by a mortgagee to take possession or dispose of the whole or any part of its assets, operations or business;
          7. any step is taken to enter into any arrangement between the party and its creditors;
          8. any step is taken to appoint a receiver, a receiver and manager, a trustee in bankruptcy, a liquidator, a provisional liquidator, an administrator or other like person of the whole or any part of its assets or business;  or
          9. where the party is a partnership, any step is taken to dissolve, or which has the effect of dissolving, that partnership

          After End of Agreement

          After the end of the Agreement:
          1. each party’s (first party) right to use Confidential Information of the other party ceases
          2. the Licensor may suspend the Licensee’s membership to the Licensor’s website and access to the associated forums, online magazines and newsletters at the discretion of the Licensor;
          3. accrued rights or remedies of either party are not affected

          Miscellaneous

          Licensee Outside of Australia

          If the Licensee is located outside of Australia, the Licensee shall be responsible for complying with any local laws in its jurisdiction which might impact on the Licensee’s right to import, export or use the Product and/or Source Code and the Licensee warrants that it has complied with any regulations or registration procedures required by any applicable law to make this Licence enforceable.
          All correspondence between the Licensee and Licensor will be in English.

          Notices

          A party notifying or giving notice under this Agreement must give notice in writing.

          General

          1. This Agreement does not create a relationship of employment, agency or partnership between the parties
          2. The rights and obligations of each party under this Agreement are several, not joint or joint and several
          3. Each party must do or cause to be done all things necessary or desirable to give effect to, and refrain from doing things that would hinder performance of, this Agreement
          4. A party must not assign or attempt to assign or otherwise transfer any right arising out of this Agreement without the written consent of the other party
          5. The failure of a party at any time to insist on performance by the other party of any obligation under this Agreement is not a waiver of its right:
            1. to insist on providing of, or to claim damages for breach of, that obligation unless that party acknowledges in writing that the failure is a waiver; and
            2. at any other time to insist on performance of that or any other obligation of the other party under this Agreement
          6. If part or all of any clause of this Agreement is illegal or unenforceable it will be severed from this Agreement and will not affect the continued operation of the remaining provisions.
          7. Unless specifically stated as otherwise, all payments are to be made in Australian or US dollars.
          8. This Agreement:
            1. records the entire Agreement between the parties and supersedes all earlier Agreements and representations by the parties about its subject matter;
            2. may only be altered by notifying all parties, in writing or electronic communications
          9. This Agreement is governed by the laws of South Australia.
          10. In this Agreement, unless the context otherwise requires:
            1. a reference to any legislation or legislative provision is a reference to that legislation as at the date of this agreement and includes any statutory modification or re-enactment of, or legislative provision substituted for, and any subordinate legislation issued under, that legislation or legislative provision;
            2. the singular includes the plural and vice versa;
            3. a reference to an individual or person includes a corporation, partnership, joint venture, association, authority, trust, state or government and vice versa;
            4. a reference to any gender includes all genders;
            5. a reference to a recital, clause, schedule, annexure or exhibit is to a recital, clause, schedule, annexure, or exhibit of or to this agreement;
            6. a recital, schedule, annexure or a description of the Parties forms part of this agreement;
            7. a reference to any deed or document is to that deed or document (and, where applicable, any of its provisions) as amended, novated, supplemented or replaced from time to time;
            8. a reference to any party to this agreement, or any other document or arrangement, includes that party's executors, administrators, substitutes, successors and permitted assigns;
            9. where an expression is defined, another part of speech or grammatical form of that expression has a corresponding meaning;
            10. where an expression is defined anywhere in this agreement, it has the same meaning throughout; and
            11. a reference to any instrument (such as an agreement, deed poll or document) is to that instrument (or, if required by the context, to a part of it) as amended, novated, substituted or supplemented at any time and from time to time;
            12. a reference to '$' is a reference to the lawful currency of Australia or US, as the relevant context implies or explicitly states with a preceding AUD or USD prefix;
            13. a reference to 'month' is a reference to a calendar month;
            14. including and similar expressions are not and must not be treated as words of limitation;
            15. the table of contents and headings are for convenience only and do not affect interpretation; and
            16. a reference to a trust is a reference to the trustee of that trust in its capacity as trustee of the trust
          Please print this page to retain your hard-copy of the G3E License Agreement.